
/06Game architecture / Java
Dungeon Crawler
A turn-based Java grid game with pathfinding, collision resolution, and rule-based enemies. Game logic stays separate from state and rendering.
My workGame logic & architecture
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Game development and hackathon projects, from turn-based puzzles to arcade racing.

A turn-based Java grid game with pathfinding, collision resolution, and rule-based enemies. Game logic stays separate from state and rendering.
My workGame logic & architecture
A 3D arcade racing game on a stylized mountain track, built with Rajin Islam and Humza Hassan for HackNC 2024.
My workTeam project with Rajin Islam and Humza Hassan