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Arcade-Style Space Battle

A Pygame space battle with enemy spawning, collision detection, and increasing difficulty. Built in under 24 hours; first place at Hack110.

  • 1st place, Hack110
  • Built in under 24 hours
PythonPygameOOP
MY WORK

Gameplay systems

YEAR

2024

TIME

Under 24 hours

Space Battle gameplay with two player ships, alien enemies, and health, lives, and ammunition indicators.
/01

What it’s for

The challenge was getting a playable space battle together in under 24 hours, including enemies, collisions, and increasing difficulty.

/02

How I built it

Python and Pygame handle the collision, spawning, and game-state systems. Object-oriented code organizes the gameplay as enemies appear and the difficulty increases.

/03

What it does

The playable arcade game won first place at Hack110.

/04

The interesting part

The interesting part is how the systems interact: enemies spawn, collisions change the game state, and difficulty keeps the next round moving.

NEXT PROJECT / 06

Dungeon Crawler

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UNC Chapel Hill