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05INTERACTIVE SOFTWARE / HACK110
Arcade-Style Space Battle
A Pygame space battle with enemy spawning, collision detection, and increasing difficulty. Built in under 24 hours; first place at Hack110.
- 1st place, Hack110
- Built in under 24 hours

What it’s for
The challenge was getting a playable space battle together in under 24 hours, including enemies, collisions, and increasing difficulty.
How I built it
Python and Pygame handle the collision, spawning, and game-state systems. Object-oriented code organizes the gameplay as enemies appear and the difficulty increases.
What it does
The playable arcade game won first place at Hack110.
The interesting part
The interesting part is how the systems interact: enemies spawn, collisions change the game state, and difficulty keeps the next round moving.
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Dungeon Crawler
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